Portal's a good example of the game where the puzzles aren't directly connected to the story (the story explains why the puzzles are there but they're not tied to the story in the way that, say, Golden Idol's puzzles are), but you don't have to stop solving puzzles to experience the story. I don't even need the philosophy to be directly integrated into the gameplay, I just like it not feeling like a completely separate thing. It would have been really awesome and unique if you had needed to get involved with the philosophy in order to complete the puzzles somehow. Talos Principle had great puzzles and interesting philosophy, but it mostly just felt like a puzzle game with this random side feature where I could take a break from the gameplay to be lectured in philosophy every once in a while. Either something like Portal, where the story is told primarily either through the environment or during gameplay, or Outer Wilds, Obra Dinn, or Case of the Golden Idol, where figuring out the story is the puzzle. I'd prefer story in a puzzle game to be more seamlessly integrated with the puzzles. But for me is still often felt like I was just solving puzzles and then every once in a while I'd take a break from.puzzle solving to argue philosophy with a computer for a bit. Like, sure, there was a story about why you were going around solving these puzzles that connected to the philosophy and occasionally the way some of the secrets were hidden. My biggest issue with that part was that it felt very separate from the puzzles.
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